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"Companies are seeing a return on investment right away," said Lorraine Bardeen, the general manager for MR efforts at Microsoft. "There are scenarios where VR is important, but the reason investment has been magnetically drawn to these use cases is they're proving themselves."Moore still sees use cases for VR. He's looking into creating simulations of various oil rigs and other work locations to help employees familiarize themselves before arriving on site. Eventually. Sony's PlayStation VR works with the company's PlayStation 4 video game console. It's tallied more than 3 million sold, making it one of the top headsets so far.

While VR companies wait for the technology's inevitable aha moment, they're changing tack to weather the financial storm, Paul Bettner, one of the people behind the early hit mobile game Words With Friends and the high-profile VR action adventure game Lucky's Tale, is focusing on partnerships and exclusive deals that can help deliver predictable revenue so he can keep his 70-person company, Playful, working, "Even though the audience isn't as big as PlayStation or Xbox, the attention we can get, and the love our fans can have knitters vs the patriarchy iphone case for our games, it makes it a viable strategy for us," he said..

He's also diversified the types of games he makes, moving from VR to a standard TV when he released the sequel Super Lucky's Tale for Microsoft's Xbox One last year. The New York Times is also spreading out its bets. In 2015, the newspaper sent a million entry-level Google Cardboard headsets to subscribers, and kicked off a 14-month project publishing a daily 360-video series. Then it built AR technology into its news app for phones. Now the newspaper is building stories using both technologies, offering readers a chance to look at a 3D model of the site of a chemical attack in Syria and a 360 video detailing the efforts to rebuild Puerto Rico's power grid after Hurricane Maria last year.

"We've learned what stories work well in VR and we're learning what stories work well in AR," said Marcelle Hopkins, deputy editor for video and co-director for immersive journalism at the Times, She declined to say whether the 167-year-old publication has increased the size of its teams or investments in them, but she said the newspaper is seeing increased use from readers, "It's starting to take."Meanwhile, organizations just starting to experiment are learning from these early experimenters, The International Committee of the Red Cross partnered with VR studios in England and used funding from Google's "Daydream Impact" project to build an interactive app called The Right Choice, chronicling life for a knitters vs the patriarchy iphone case Syrian family trapped in urban warfare..

"We're thinking about how we can use technology in different ways," said Christoph Hanger, a spokesman for the ICRC, whose mission is to provide humanitarian aid to civilians caught in war. Despite its enthusiasm, the ICRC is keeping its VR teams and investments small. It plans to publish a white paper based on the response from this project as it figures out the what projects work best. "We hope this builds empathy for the most vulnerable."The biggest hurdle will be to get people to put on a headset in the first place. Or even want to.

That's what Greg Root learned knitters vs the patriarchy iphone case after starting a tech evangelist YouTube channel with his friends called Technically Speaking, Originally, the 36 year-old IT tech consultant from Ohio planned to talk about VR regularly, but he quickly found that his audience just wasn't interested, "It only appeals to the nerdiest of nerds," he said, As for Umeadi, he's excited about the Oct, 26 release of Rockstar's Read Dead Redemption 2 western drama, He says he's likely going to buy a $499 Xbox One X to play the game on..

"if there's something I want to experience, I'll make the investment," he said. So far, none of the games on VR have moved him to buy. Yet. Trough of Disillusionment: A look at Oculus Rift's slow first year on the market. Brilliant or BS: Inside Magic Leap, one of tech's most secretive unicorns. Facebook, Sony, Microsoft and many others have bought in on virtual reality. You likely haven’t, and it’s starting to show. Chika Umeadi could be the poster child for what's wrong with virtual reality today.

The T-Mobile G1 could've had a much knitters vs the patriarchy iphone case different look, "G1 is definitely not the sleekest device, and we certainly wouldn't call it sexy," CNET's review said at the time, "Instead, the words 'interesting' and 'weird' come to mind."Time has been kind to the G1, Stacked up next to the iPhone XS Max and Galaxy Note 9, the G1 looks positively cute, That odd chin gives it a distinct look in today's sea of plastic and metal slabs, But that wasn't the original look of the G1, When HTC and Google worked together to build the first Android phone, the companies initially developed a design that looked a lot like a BlackBerry, with a small, squarish screen on the top half and a physical keyboard on the bottom..



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