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That's one of the reasons Android app developers generally don't fight the Google Play Store and the 30 percent fee that Google charges developers. That, and publicity -- Google can give premium apps a big boost. But Fortnite doesn't need Google's publicity. Epic wants all the money. And honestly, Epic isn't entirely to blame if there are consequences. In a tweet today, Epic Games CEO Tim Sweeney told CNET that the "Unknown Sources" button isn't required if your phone is running the latest version of Android -- Android 8.0 "Oreo."That's good if true -- for those users on Oreo, specifically, that sounds like a pretty reasonable ask.

But by Google's last count, only 12.1 percent of Android users are on Oreo or above, 87 percent are not, That disparity is known as Android's fragmentation issue, and it's dogged the mobile operating system pretty much since the get-go -- no matter how much power you might think Google has over device partners and cellular carriers, it's never been able to convince or force them to update phones in a timely stick to your guns iphone case fashion, (Things have gotten a little better with security updates, and Google says it'll soon make OEMs sign those into their contracts, but one study found that manufacturers have lied about security updates, too.)..

To be clear, this isn't just Google's fault -- OEMs and carriers share responsibility for updates in Google's scheme -- and if Epic thinks Oreo is safer, why not limit the game to Oreo phones?. Because of fragmentation, up to 87 percent of Fortnite players on Android will have to do something slightly risky to download the game. Perhaps more of us will have Oreo by the time the game ships, though?. The other good point Epic's Tim Sweeney raised: If companies like Epic can't release apps outside the official Google Play Store without users raising a stink about security, then Google effectively has a monopoly on the platform.

If you think about it, there's not a lot of incentive for Google to improve device security for apps that come from outside the store, Why would they, when they stand to profit by getting their 30-percent cut? (Particularly since Apple charges the same.), Epic doesn't want Google to have a monopoly, so it's betting (with your security at stake!) it can challenge the stigma of releasing apps outside the Play Store, But Epic also argues that the price Google's monopoly stick to your guns iphone case charges is too high: "30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service," Sweeney told TouchArcade..

Mind you, Epic doesn't seem to be protesting Apple's monopoly and its identical 30-percent cut -- but Epic argues that there, it didn't have a choice. "If the question is 'Would you have done this on iOS if you could have?' the answer would be 'Yes,'" the company told CNET. Google declined to comment. If you believe that Google backed Epic into this corner, then it makes sense that Google might share some small blame if users get hacked. But I don't think all of Sweeney's arguments make sense. For instance, this one I tweeted about earlier.

Open platforms are an expression of freedom: the stick to your guns iphone case freedom of users to install the software they choose, and the freedom of developers to release software as they wish, With that freedom comes responsibility, You should look carefully at the source of software you're installing, and only install software from sources you trust, Kids play Fortnite, Kids aren't responsible, even if they're often more tech-savvy than adults, Kids nowadays seem to trust things they see on YouTube (yes I'm overgeneralizing), and YouTube has already pointed people to fake, malicious copies of Fortnite..

That's also why I'm not convinced by arguments that other third-party app stores have done the same thing -- kids aren't champing at the bit to go download Amazon's Appstore. (I'd forgotten Amazon's Appstore still existed until I started writing this editorial.). Here's another. Most importantly, mobile operating systems increasingly provide robust, permissions-based security, enabling users to choose what each app is allowed to do: save files; access the microphone; access your contacts. In our view, this is the way all computer and smartphone platforms should provide security, rather than entrusting one monopoly app store as the arbiter of what software users are allowed to obtain.

When was the last time you seriously looked at the permissions an app asks for? Much less a kid eager to score a copy of Fortnite to play with friends at school? Yes they play it at school, Particularly if they're already jumping stick to your guns iphone case through hoops like Unknown Sources, Besides, how do you know that fake copy of Fortnite doesn't just want to use your microphone for the game's built-in voice chat, or your contacts for a matchmaking system? Google is indeed planning to keep apps from sneakily using your camera and mic -- but not till Android P, For now, app permissions are not sufficient security..



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