Strongfit Designers Case For Apple iPhone 7 Plus And 8 Plus - Rainbow Paisley Rain On White - New Release

This phone case showcases an exclusive graphic design made by artists and famous designers from all over the world so you can have a stylish phone case that goes with your personality. Premium materials and double protection offer defense against accidental damage. Compatible with Qi standard wireless charging.

One of the new features on the iPhone XS is depth control. It simulates the effect of stopping down a lens to control depth of field like you would on a dSLR. I adjusted this shot to simulate f/1.8. Here's a photo taken on the iPhone XS under harsh indoor lighting. With Smart HDR on, it makes the light look more even on the subjects. This is the same photo taken with the regular HDR mode active on last year's iPhone X. As you can see, there are a lot more bright highlight areas, like on the lollipop in the center and on the faces, that distract from the image.

Here's a shot edited with a simulated aperture of f/1.4 using depth control strongfit designers case for apple iphone 7 plus and 8 plus - rainbow paisley rain on white on the iPhone XS, Here's a portrait photo taken on the XS with no adjustments to the depth of field, See which one you prefer between this and the next slide, I prefer the more muted, smooth spread of highlight and shadow detail on the previous photo, But some people I showed this to preferred the greater contrast on this image, Another comparison between portrait modes on the XS and X (see next slide), Same scene, different phone..

For landscapes, you won't notice a huge difference between the XS and X, but I did find that the colors are a little less intense and saturated on the iPhone XS. You might prefer the deeper blues and more saturated red channel of the iPhone X. Another portrait from the XS. The same shot on the X. Taken with the telephoto (2x) lens, see the detail retained in the lights in the background compared to the next shot. The lights are blown out and look glowing compared to the same shot on the XS. Time to get into low light. Here, the detail is retained around the lights, although there's not as much difference between this shot and the next one to my eyes.

The lights are a little blown out, but again, there isn't that much difference, An overhead shot for comparison, An overhead shot for strongfit designers case for apple iphone 7 plus and 8 plus - rainbow paisley rain on white comparison, With Smart HDR on, selfies on the iPhone XS look much more evenly lit than with the iPhone X, The lighting is much more harsh and the background is blown out, The same shot with Smart HDR on ., ., And off, The same photo on the iPhone X, The XS has a slight edge in low light here, Highlights don't blow out, and there's not as much noise in the shadows..

Yet even though the Chicagoan has tried a friend's VR gear several times, and even slipped on the fabled Magic Leap mixed-reality headset that was released in August, he's just not convinced enough to buy a device of his own. "It's low on my priority list right now," he says. "I can't see a reason to buy it."What's missing, industry insiders say, is a killer app, the experience that gets everyone buzzing that they just have to try it and possibly even buy one of their own. As a result, people are expected to buy only 8.7 million headsets this year, up from 7.1 million last year and 6.7 million the year before, according to data from industry watcher SuperData Research. That includes Oculus VR's $399 Rift headset, which was released in 2016, two years after Facebook CEO Mark Zuckerberg bought the company for more than $2 billion.

It's strongfit designers case for apple iphone 7 plus and 8 plus - rainbow paisley rain on white not like there aren't cool VR experiences, One of the most popular right now is Beat Saber, a $20 rhythm game in which you slice through bricks to the beat of a song, It's become the top-selling VR game on the popular Valve Steam Store, and people who've filmed themselves playing have garnered millions of views on YouTube, But even with those successes, the money that might help fund developers, game studios and others working on those killer apps seems to be drying up, Venture funding for consumer VR software companies may drop by more than half this year, to $265 million from $576 million a year ago, SuperData says, It's even a third lower than funding levels in 2015, just after Facebook's Oculus acquisition..

VCs aren't the only ones cooling on VR. Industry executives and developers tell me that alternative sources are drying up, too. They say Hollywood marketing teams, which had tapped companies to build VR apps to hype hit movies such as 2016's Fantastic Beasts and Where to Find Them and TV shows including Game of Thrones, are paying less and appear to be more cautiously approaching projects. Even early VR boosters are tapping the brakes. Samsung, which was one of the first to market with its Gear VR mobile headset, didn't say anything about VR in its major headset announcements this year.

That's sure to be on the minds of the more than 2,500 developers heading to San Jose for Facebook's fifth annual Oculus Connect developer conference, starting Wednesday, There, they'll brainstorm in talks like "the next generation of storytelling," "video that doesn't suck" and, tellingly, "building brand + community (on a budget).""There has been a cool-down in general in terms of investment," said Tipatat Chennavasin, a strongfit designers case for apple iphone 7 plus and 8 plus - rainbow paisley rain on white general partner at the Venture Reality Fund, Companies are still getting funded, he notes, and new initiatives like VR arcades, where people can go to a mall or a warehouse and play VR games in a large room, are gaining traction..



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